And here is a single
cell on the base interface substrate, which is
an array of square
cell faces mounted onto a wide plane, which has the
control interface to a general-purpose computer.
A question arises as to the scale of this piece. At present, I am envisioning
a version which can demonstrate the concept using today's techniques for
manufacturing multi-layer circuit boards. So, a
cell as shown here would be
around an inch or two on a side.
This piece is about manufacturing technology. And it is not so much a
sculpture, but an apparatus on which to cast or perform dynamic,
computer-generated sculpture.
When you use computer-aided design, the design is adaptable to the
manufacturing means available. Eventually, there should be templates
available on-line for plugging any design into any standardized
injection-molding or any other tooling system available.
In terms of Douglas Hofstadter's idea of a computer program as a genetic
code, computer-specified sculpture is evolutionary. The design can adapt
to the manufacturing means at hand. Particularly, to advances in
miniaturization and integration. The scale of the design can be reduced as
the manufacturing techniques become available to realize it.
When the scale of a movable cell falls below the resolution resolvable by
touch, as know in Braille printing, then we now have a computer-interfaced
device which can "morph" in 3-D in physical materials.
Blind people could at last have direct access to interactive, three-dimensional
computer modeling, through a medium which behaves as "smart clay". They would
have direct, 3-D feedback in response to abstract statements in terms of 3-D
shape or 3-D data space.
If the cells of the structure also have a tactile sense, then the structure
can communicate two-way touch. Suppose we now have a networked, deep-touch
communications device and we unleash it upon the Internet.
John Varley fully developed a culture of touch in his novella, "The
Persistence of Vision."
Copyright 1999 (c)