The surface of the sculpture could also display a color mapping of the wave motion on the surface. The result would be a surrealistic visual wave motion.
This piece could be physically constructed from a two-dimensional array of linear servos which move rods along lines perpendicular to the plane of the array. Only the ends of the rods toward the viewer are actually visible. Only the ends of the rods toward the viewer need be equipped with mechanical sensors optical transmitter/receivers.
An extension in three dimensions would be a structure which responds like a block of Jell-O. This would of course need to be constructed from a true three-dimensional cell.
An ever-present caveat implied in any proposal for an interactive sculpture is the danger of damage to the work from abuse by the viewing public. In a highly intelligent work such as this, there is the opportunity to build into the interface an encouragement of gentleness and a discouragement away from violence. For example, if the work is touched too hard, it might say "Ouch!". If this violence is continued, the sculpture may retract itself for self-protection and assert itself verbally. Interactive behaviours can be designed into the work to teach the viewer respect for others, if it becomes necessary.
Of course, more than one sculpture could be networked to allow tactile communication over long distances.
In initial demonstrations, the cells will likely be of a size on the scale of the larger-sized Duplo\u\s8\(rg\s12\d blocks.
Lego\u\s8\(rg\s12\d is also scaled to be hand-manipulated, whereas the work presented here is not. In fact the present work is intended to be composed of a vanishingly small unit, so that its discrete nature will only be evident at the microscopic scale.
There can be pre-stored shapes which the sculpture can assume and transform one into another. The sequence of forms will have meaning and will constitute communication. The scene containing the water pseudopod entity from the film, .ul Abyss is a type of communication by metamorphosis of physical form only between two life forms unfamiliar with one another. Things of this nature should be possible using this sculpture.
Given a tactile response mechanism at each cell and sufficient mobility of the cells in all directions, there should be possible a mode in which mechanical contact from without can cause the cells to be displaced, as in the manner of clay, and then maintain this displacement and provide a high-level data-interface description and interpretation of the form the sculpture has assumed. This behavior will function as a 3-D form input interface.
It should be possible at any given instant to extract from the host computer a CAD model representing the form into which the sculpture has been articulated. It should be possible to store a sequence of these models and then call them up to drive "pre-recorded" kinetic performances on the sculpture. It should eventually be possible to create an interpretive intelligence in the computer system whereby the system can glean meaning in the gestures which have been imparted to the sculpture. This kind of interaction will form the basis of a truly three-dimensional, two-way or "conversational" form of communication.
Since a pixel display mechanism will be embedded in the sculpture, the user interface to the system, in which text may appear, can be embedded in the sculpture. This may be an additional user interface method by which the viewer can change the behavior of the sculpture from one type to another.
One of the most interesting behaviors might be that which takes place when a colony of bees or ants relocate their hive. This typically occurs as a swarming behavior. In the case of ants, there occur instances in which a distance must be traversed over a precipice and the ants form a large bridge over which the other members cross.
The sculptural installation could be made comprising two separate base planes, possibly parallel or perpendicular to each other. A goal-oriented cellular automaton would then be programmed such that each cell had to cooperate in reaching the distant goal of migration from one plane to the other.
3-D Kinetic cellular Automaton -- Copyright 1995 Stewart Dickson