Convegno "Matematica e Cultura 2002"

Digital Character Construction

in Walt Disney Pictures' Feature "Dinosaur"

Stewart Dickson, Walt Disney Feature Animation

Abstract

Introduction

Animator Explicitly Directs Acting of Primary Characters
Technology Helps with Detail

Character Construction

Layers of Construction

Kinematic Skeleton Animation

I-K -- Intuitive, Gesture-Driven Animation Control

NURBS Skin

Non-Uniform Rational B-Spline (N-U-R-B-S) NURBS Patchwork Must Behave as Seamless Skin

Character Rigging - Binding Skin to Skeleton

Character Finaling - Applying Animation to Characters

Final Animation from Low-Resolution Model is Applied to Detailed, High-Resolution Model (Video -- 1) Iguanodon Inertia, 2) Baylene layers)

Scene Finaling: The Final Look

High-Resolution Character Detail is Added in Rendering Phase

Conclusion

"Dinosaur" was a Ground-Breaking Effort

The Tools and Techniques Used Were the Best we Could Find or Build Ourselves.

Artists created the visual appearance and the animation of the characters.