Convegno "Matematica e Cultura 2002"
Digital Character Construction
in Walt Disney Pictures' Feature
"Dinosaur"
Abstract
Introduction
- 1,300 Visual Effects Shots
- Software: Commerically-Avialable & Proprietary
- 40 characters
Animator Explicitly Directs Acting of Primary Characters
Technology Helps with Detail
Character Construction
Layers of Construction
-
Kinematic Skeleton
- Skin-Skeleton Binding
- Skin Surface Treatment ("Look")
- Dinosaurs - Displacement Shaders
- Lemurs - Fur System
Kinematic Skeleton Animation
I-K -- Intuitive, Gesture-Driven Animation Control
Non-Uniform Rational B-Spline
(N-U-R-B-S)
NURBS Patchwork Must Behave as Seamless Skin
Character Rigging - Binding Skin to Skeleton
Character Finaling - Applying Animation to Characters
Final Animation from Low-Resolution Model is Applied to Detailed,
High-Resolution Model
(Video -- 1) Iguanodon Inertia, 2) Baylene layers)
Scene Finaling: The Final Look
High-Resolution Character Detail is Added in Rendering Phase
- Dinosaurs - Displacement Maps
- Lemurs - Fur
- Sequence 20 -- Grass-as-Fur
- Scene Assembly
- Lighting
- Effects
- Compositing
(Video -- 1) Sequence 20 grass/fur)
(DVD -- 1) Sq 7-114.5 Yar/Zini, 2) Sq 19-78.1 Neera/Carnotaur)
Conclusion
"Dinosaur" was a Ground-Breaking Effort
The Tools and Techniques Used Were the Best we Could Find or Build Ourselves.
Artists created the visual appearance and the animation of the characters.